See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (2024)

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See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (1)

Authors: Selen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert, and Roger Altizer

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

April 2020

Pages 1 - 13

Published: 23 April 2020 Publication History

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    Abstract

    Toxicity in online environments is a complex and a systemic issue. Collegiate esports communities seem to be particularly vulnerable to toxic behaviors. In esports games, negative behavior, such as harassment, can create barriers to players achieving high performance and can reduce enjoyment which may cause them to leave the game. The aim of this study is to investigate how players define, experience and deal with toxicity in esports games that they play. Our findings from an interview study and five monthly follow ups with 19 participants from a university esports club show that players define toxicity as behaviors disrupt their morale and team dynamics, and are inclined to normalize negative behaviors, rationalize it as part of the competitive game culture akin to traditional sports, and participate a form of gamer classism, believing that toxicity is more common in lower level play than in professional and collegiate esports. There are many coping mechanisms employed by collegiate esports players, including ignoring offenders, deescalating tense encounters, and using tools to mute offenders. Understanding the motivations behind collegiate esports players' engagement with toxicity may help the growing sport plot a positive trajectory towards healthy play.

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    • Białecki AXenopoulos PDobrowolski PBiałecki RGajewski J(2024)ESPORT: Electronic Sports Professionals Observations and Reflections on TrainingPhysical Culture and Sport. Studies and Research10.2478/pcssr-2024-0021Online publication date: 18-Jun-2024
    • Frommel JMandryk R(2024)Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642523(1-12)Online publication date: 11-May-2024

      https://dl.acm.org/doi/10.1145/3613904.3642523

    • Laato SKordyaka BHamari J(2024)Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II CommunityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642137(1-18)Online publication date: 11-May-2024

      https://dl.acm.org/doi/10.1145/3613904.3642137

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    Index Terms

    1. See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity

      1. Applied computing

        1. Computers in other domains

          1. Personal computers and PC applications

            1. Computer games

        2. Information systems

          1. Information systems applications

            1. Collaborative and social computing systems and tools

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        See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity | Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (7)

        CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

        April 2020

        10688 pages

        ISBN:9781450367080

        DOI:10.1145/3313831

        • General Chairs:
        • Regina Bernhaupt

          Eindhoven University of Technology, Netherlands

          ,
        • Florian 'Floyd' Mueller

          Monash University, Australia

          ,
        • David Verweij

          Newcastle University, UK

          ,
        • Josh Andres

          RMIT, Australia

          ,
        • Program Chairs:
        • Joanna McGrenere

          University of British Columbia, Canada

          ,
        • Andy co*ckburn

          University of Canterbury, New Zealand

          ,
        • Ignacio Avellino

          University of Maryland Baltimore County, USA

          ,
        • Alix Goguey

          Grenoble Alpes University, France

          ,
        • Pernille Bjørn

          University of Copenhagen, Denmark

          ,
        • Shengdong (Shen) Zhao

          National University of Singapore, Singapore

          ,
        • Briane Paul Samson

          Future University Hakodate, Japan & De La Salle University, Philippines

          ,
        • Rafal Kocielnik

          University of Washington, USA

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        Published: 23 April 2020

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        1. competitive games
        2. esports
        3. interview study
        4. player perceptions
        5. toxicity

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        • Frommel JMandryk R(2024)Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642523(1-12)Online publication date: 11-May-2024

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          https://dl.acm.org/doi/10.1145/3613904.3642137

        • Kao DMubarrat SJoshi APandita SMousas CLiang HRatan R(2024)Exploring how gender-anonymous voice avatars influence women’s performance in online computing group workInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103146181(103146)Online publication date: Jan-2024
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