Ascendant | PoE Wiki (2024)

You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.

The Ascendant is the Ascendancy class for Scions.

Contents

  • 1 Overview
  • 2 Skills
    • 2.1 Minor skills
    • 2.2 Notable skills
  • 3 Version history

Overview

The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Minor skills

This class has the following minor passive skills:

NameStats
Dexterity

+40 to Dexterity [1]
Dexterity and Intelligence

+20 to Dexterity and Intelligence [1]
Intelligence

+40 to Intelligence [1]
Strength

+40 to Strength [1]
Strength and Dexterity

+20 to Strength and Dexterity [1]
Strength and Intelligence

+20 to Strength and Intelligence [1]

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passives
BerserkerGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Strength
Passive Point
Chieftain20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength
Strength
Passive Point
JuggernautGain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Strength
Passive Point
Path of the MarauderCan Allocate Passives from the Marauder's starting pointMarauder AscendancyPassive Point
GuardianAuras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
Strength and Intelligence
Passive Point
Hierophant8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you
Strength and Intelligence
Passive Point
InquisitorDamage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
Path of the TemplarCan Allocate Passives from the Templar's starting pointTemplar AscendancyPassive Point
ElementalistExposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Intelligence
Passive Point
NecromancerMinions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Intelligence
Passive Point
OccultistYou can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Intelligence
Passive Point
Path of the WitchCan Allocate Passives from the Witch's starting pointWitch AscendancyPassive Point
Assassin10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Dexterity and Intelligence
Passive Point
Saboteur25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage
Dexterity and Intelligence
Passive Point
Trickster2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Dexterity and Intelligence
Passive Point
Path of the ShadowCan Allocate Passives from the Shadow's starting pointShadow AscendancyPassive Point
DeadeyeProjectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
Dexterity
Passive Point
PathfinderRemoves Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges
Dexterity
Passive Point
Raider10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing
Dexterity
Passive Point
Path of the RangerCan Allocate Passives from the Ranger's starting pointRanger AscendancyPassive Point
ChampionYour Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills
Strength and Dexterity
Passive Point
GladiatorHits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage
Strength and Dexterity
Passive Point
SlayerLife Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
Path of the DuelistCan Allocate Passives from the Duelist's starting pointDuelist AscendancyPassive Point

Version history

VersionChanges
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy "Path of …" skills.
  • v
  • t
  • e
Character Classes
MarauderDuelistRangerShadowWitchTemplarScion

Juggernaut

Slayer

Deadeye

Assassin

Necromancer

Inquisitor

Berserker

Gladiator

Raider

Saboteur

Occultist

Hierophant

Ascendant

Chieftain

Champion

Pathfinder

Trickster

Elementalist

Guardian

ru:Вознесшаяся

de:Aszendentin

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